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Case Study Gallery

Please scroll below to see how our customers are using Immersion's 3D Interaction products.

Haptics in Virtual Training
The Distributed Collaborative Environments Research Laboratory (DISCOVER) at the University of Ottowa uses CyberForce in this video featuring remote training in a distributed virtual environment.
Download the video:  ›  56k    ›  ISDN

A Translation Medium for the Visual and Hearing Impaired
In this clip a deaf/blind person shops at a department store and by using "Dexter," a prototype robotic translation system, she is able to communicate with a sales associate in natural English.
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Putting it all Together
Washington State University Demonstrates VADE, a real-time virtual assembly environment.
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On Target
University of Pennsylvania's Center for Human Modeling and Simulation shows the CyberGlove used in virtual target practice.
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Aim High
The US Air Force advanced fighter simulators test cockpit interiors and flight controls with the CyberGlove interface.
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Joy Riding with Subaru
Japan's Solidray, along with Subaru, demonstrate the ergonomic evaluation of automobile interiors.
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Immersion 3D in Tokyo
This clip is a Japanese television news segment showing Immersion 3D demonstrating its products at last year's IVR '99 exhibition in Tokyo.
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Virtual Chopsticks
Osaka University (Japan) designed this system to test various tools used to manipulate virtual objects in a 3D environment. This clip shows how chopsticks can be used to test the precision of hand/tool manipulation.
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MoCap
Safework produced this video clip to show real-time motion capture as used in entertainment media.
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Computer Chronicles Interview with VTi Founder
Dr. James Kramer discusses the future of real-time interactivity and haptics.
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Young Students Create Virtual Environments
Students create virtual environments at the University of Ohio Supercomputer Center using the CyberGlove.
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The Future of Virtual Reality
This clip is from a recent CNN discussion.
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The Ghost Hand
This short video demonstrates Immersion 3D's "ghost hand technology." Although the user's physical hand moves unimpeded, the virtual hand stops and will not pass through virtual objects.
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Grounded Force Feedback
Although still in the prototype stage, Dr. Kramer shows CyberForce in action. CyberForce is our new, grounded force feedback system that permits the user to experience touch, weight, inertia and resistance in virtual environments.
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A Fish Called...
Lambsoft demonstrates how the CyberGlove is used to control the movements of an animated character in real-time.
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NASA Ties the Knot
This fascinating video from the NASA/DART lab shows the first time that robotic manipulators have been dexterous enough to tie a simple knot. It required the precise input that only the CyberGlove could provide to able to achieve this remarkable feat.
Download the video:  ›  56k    ›  ISDN


Cotoons
Cotoons is a 7 minute, 26 episode 3D animated series being created by Jean Yves Le Porcher and Alain Pineau, directed by Philippe Perceboix and co-produced by Film en Stock and Zone 3. Fabrication of this series was done by Paris based animation studio 3Dclic (www.3dclic.com) using CyberGlove, wired 22-sensor data glove.

Remote Mechanical MIrroring using Controlled stiffness and Actuators (MEMICA)
A joint project between the Jet Propulsion Laboratory and Rutgers University - view the Electrically Controlled Stiffness (ECS) demo using CyberGlove.

DigiLoop
University of Oulu - Augmenting Virtual Prototyping with Physical Objects.

Boeing Engineering
Boeing has opened a new virtual reality lab that allows designers and maintainers to evaluate and test the Joint Strike Fighter (JSF) supportability in a virtual environment using the same three-dimensional modeling data used to design the aircraft.

Canal Plus, France
France - Immersion 3D is included in this feature on haptics.

Hagenberg Polytechnic University (Austria)
Department of Media Technology and Design - Capturing of sign language gestures and visualization through real-time 3D computer animations.

Iowa State University
Iowa Center for Emerging Manufacturing Technology Evaluates the Benefits of Virtual Reality.

NASA Goddard Space Flight Center
Virtual Environments Research at the Scientific Visualization Studio.

Protomic v.o.f. of the Netherlands
Protomic is a company that is dedicated to improving the computer workplace. Protomic offers expertise in human movement science, biomechanics, work-function psychology, product design and development.

Radio-Canada
Marc Tremblay, of Immersion 3D Interaction (formerly VTi), is featured in a Radio-Canada interview. Visit the web site that accompanies the segment by clicking on Radio-Canada above.

University of British Columbia
Researchers at the University of British Columbia (UBC) have used the CyberGlove to interact with real-time elastic models that they have created.

University of Zurich
Gesture Recognition for Virtual Reality Applications Using Data Gloves and Neural Networks.

US Navy SBIR / STTR
Immersion 3D contracts with the U.S. NAVY and Stanford University to Develop Telerobotic Tools.

Virtual Assembly Design Environment (VADE)
School of Mechanical and Materials Engineering, Washington State University-Manufacturing Systems Integration Division, National Institute of Standards and Technology.

 
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Let Us Feature Your Work
If you have a unique application using Immersion 3D Interaction products, let us feature it here on our Web site. It's a great way for your work to be recognized and for others to learn more about using 3D interaction products.

Please take a moment to contact us and briefly describe your application. Or send materials/videos to:

Immersion Corporation
3D Interaction Case Study Gallery
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San Jose, California 95131
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Application Categories
The following list indicates categories of applications for the Immersion 3D Interaction product line:

  • Mechanical CAD/CAE
  • Prototype evaluation
  • Automotive and aerospace design
  • Research and Development
  • Telerobotics
  • Virtual Reality
  • Haptic feedback
  • Motion capture
  • Biomechanics
  • Medical
  • Entertainment
  • Training and Simulation
  • Ergonomics
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