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The VirtualHand SDK is a complete development solution for adding hand-motion
capture, hand-interaction, and force feedback to simulation applications.
It simplifies simulation for developers in mechanical CAD, R&D, or 3D
e-commerce allowing them to "hand-enable" their applications. The SDK
consist of three main components:
1. Device Manager: A multiplatform (W2K,
NT, IRIX, and WinXP) network-aware device driver system for CyberGlove®,
CyberTouch™, CyberGrasp™, and CyberForce® systems, as
well as the Polhemus Fastrak and Ascension Flock of Birds six degrees
of freedom (DOF) trackers.
2. Device Configuration Utility: A user
friendly Windows-like interface to calibrate and configure your gloves,
touches, grasps, and six-DOF trackers. The DCU allows you to save configurations
and configure default settings.
3. VirtualHand API: A fully featured C++
development library including support for collision detection, hand interaction
management, and force feedback.
The new suite of tools in the VirtualHand SDK represents a significant
departure from the previous versions of VirtualHand software in that it:
- Offers an object-oriented model with an accompanying C++ library.
- Provides a general framework for constructing hand-enabled simulations
from scratch or for integrating hand-interaction into existing applications.
- Includes a device configuration utility that lets users calibrate
and configure Immersion's CyberGlove wired products and supported trackers
in an intuitive and graphical manner.
- Offers real-time collision detection capabilities between 3D digital
objects.
- Provides a force feedback interface for CyberGrasp and CyberForce
system users.
- Offers full network support. A user can run an application on a host
computer while getting device data from another machine, permitting
interaction with geographically distributed teams.
- Includes grasping algorithms for picking up any arbitrary object loaded
into the scene.
- Includes "ghost-hand" support for managing position-tracker offsets
to prevent the graphical hand from passing through objects.
- Provides a fast polygon-level, collision-detection engine, including
an open API for support of specialized third-party collision modules.
- Supplies an open API for model import and interfacing with third-party
visualization software. A VRML/Cosmo (SGI Optimizer 1.2) implementation
is included.
- Provides significantly improved overall structure with better run-time
integrity and more complete error handling.
- Supplies acomplete set of open source demonstration applications showing
how each of the toolkit features can be used in your development.
The VirtualHand® SDK is available for a FREE
30 day trial, which includes the VirtualHand drivers in a single install
program (Windows only).
System Requirements:
Windows 2000 SP2 or Windows XP
Visual Studio 2005
Price Quote
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