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Haptics
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Founded in 1993, Immersion Corporation is a recognized leader in developing, licensing, and marketing haptic (touch feedback) technology to help make products more compelling, safer, or productive. Helping its partners develop and increase competitive advantage, Immersion is making the use of touch feedback as critical a user experience as sight and sound.

Company Headquarters Immersion Corporation
801 Fox Lane, San Jose, CA 95131 USA
T: +1 408.467.1900
F: +1 408.467.1901
Founded 1993
Employee Headcount
(as of 3/31/08)
approximately 164
Business Leadership

Clent Richardson, President, CEO, and Director

Stephen Ambler, CFO and VP, Finance

Mark Belinsky, VP and GM, Mobility

Chuck Joseph, SVP and GM, Touch Interface Products

Michael Levin, VP, IP Strategy

Leslie Mulligan, VP and GM, Gaming & Design Technology

Laura Peter, VP and General Counsel

Christophe Ramstein, SVP, Engineering and Research

Gayle Schaeffer, VP, Corporate Marketing

Richard Vogel, SVP and GM, Immersion Medical, Inc.

Janice Passarello, VP, Human Resources

Markets & Solutions
Medical, automotive, mobility, entertainment, industrial, government, and military
Patents More than 700 issued or pending patents worldwide
Worldwide Locations
Immersion Canada
Montreal, QC, Canada

Immersion Medical
Gaithersburg, MD

Immersion Korea
Seoul, Korea


Immersion Markets and Solutions
Customers across a variety of markets benefit from Immersion’s history of innovation. Our leadership in touch technology (haptics), along with extensive expertise in simulation, training, and 3D design and interaction, results in products that satisfy a wide range of customer needs. Immersion sells its products into various markets including Medical, Automotive, Mobility, Entertainment, Controls, and 3D interaction and measurement.

Medical
Immersion’s medical simulators create realistic training environments in which clinicians learn difficult medical procedures without risking the welfare of patients. When doctors train on medical simulators with advanced 3D computer models and graphics, high-fidelity sound, and realistic tactile feedback, it can lead to better quality healthcare. The realistic simulation provided by Immersion helps to accelerate learning, objectively measure skills, and reduce operating room time and medical costs. Over 2,000 medical simulators have been sold worldwide to hospitals and other teaching institutions to train clinicians to perform minimally invasive endovascular, endoscopy, laparoscopy, and vascular access procedures. In addition, Immersion has partnered with leading medical device companies such as Medtronic, Inc. and Terumo to develop certain of its simulators.

Automotive
Immersion’s haptics technology in programmable rotary dials, scroll wheels, and touchscreens enables more intuitive driver and occupant controls. Immersion’s programmable haptic devices provide the driver with appropriate information and responses that can help improve user satisfaction and safety. Touchscreens and multifunction controllers can help an automaker achieve space savings, a sleek look, a consistent feel, and lower wiring and other costs. In the automotive industry, Immersion's licensees include ALPS Electric, BMW, Methode, Siemens VDO Automotive, SMK, and Volkswagen.

Mobility
Immersion’s new haptic solution brings the powerful sensation and realism of touch to the mobile phone market, dramatically enhancing the quality of the user communication experience. The VibeTonz® System combines a complete authoring and composition tool with a mobile phone player to fuel new content and services such as enhanced ringtones, games, messaging, alerts, dialing cues, and user interface features, including mechanical-like response to touchscreen presses. Immersion has announced business relationships with OEM handset manufacturers LG Electronics, Nokia, and Samsung; a Korean operator, SK Telecom, and GeoTel, a content aggregator for Korea Telecom Freetel; several content providers such as Indiagames, I-play, PlayerOne, Pulse Interactive, Punch Entertainment, SkyZone, Sonic Branding Solutions, and Superscape; as well as technology relationships with QUALCOMM and Symbian. Mobile phones with VibeTonz technology have been offered by Verizon, Sprint-Nextel, Alltel, and MetroPCS in the U.S., Orange and T-Mobile in Europe; and SK Telecom, KTF, and China Unicom in Asia.

Entertainment
Immersion TouchSense® force feedback technology enlivens PC, Mac, console, and arcade games, as well as theme park attractions. TouchSense technology allows users to feel the crash of a space ship, the bumps in the road, or the vibration of a light saber. Immersion licenses its technology to Microsoft for the Xbox and Xbox 360 systems, to Sony for PlayStation consoles, and to Logitech, Performance Designed Products (formerly Electro Source), Saitek, MadCatz, ThrustMaster and many other gaming peripheral companies to add realistic touch sensations to the gaming experience.

Controls
Immersion technology can be used to provide tactile feedback in touchscreens for automobiles, machine controls, office automation equipment, consumer devices, such as personal navigation systems and remote controls, and other products for many more markets. Touchscreens that “touch back” restore the rich, tactile information conveyed through mechanical controls, such as when typing on a keyboard or pressing a switch. Under an agreement with Immersion, 3M Touch Systems can manufacture and distribute its MicroTouch touch screens incorporating Immersion TouchSense technology to the casino gaming and bar-top amusement markets. Immersion’s programmable haptic-based rotary technology can be used for controls for test and measurement, audio/visual, music, lighting, medical, and other types of capital equipment.

3D
MicroScribe® portable CMMs and digitizers provide fast and affordable solutions for digitizing 3D objects, reverse engineering, measurement, and inspection. Animators can achieve realistic hand and finger movement using the CyberGlove® family of motion capture devices. These interaction products offer corporate, university, and government research groups a virtual environment for interactive design and prototyping.

NASDAQ Symbol IMMR
Initial Public Offering 4.9 million shares at $12 per share - November 12, 1999
Common Shares Outstanding
(as of 3/31/08)
30.5 million

Period Ending Q1 Revenue Q2 Revenue Q3 Revenue Q4 Revenue Total Revenue
1999 $2.7M $2.5M $2.7M $3.0M $10.9M
2000 $3.3M $3.0M $3.8M $5.2M $15.3M
2001 $5.3M $4.2M $4.5M $5.2M $19.2M
2002 $4.8M $5.4M $4.5M $5.5M $20.2M
2003 $3.7M $4.1M $4.1M $8.3M $20.2M
2004 $5.4M $5.5M $5.5M $7.4M $23.8M
2005 $5.8M $6.2M $5.4M $6.9M $24.3M
2006 $6.0M $6.7M $6.6M $8.6M $27.9M
2007 $6.4M $8.6M $9.8M $9.9M $34.7M
2008 $.8.2M

 


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