|
A B C
D E F
G H I J K
L M N O P
Q R S T
U V W X Y Z
2D device
An interface device, such as a joystick, that allows movement in two dimensions.
A
Actuator
A mechanism that moves a device or system.
B
Barrier
In haptic effect design, the sensation of hitting a hard stop.
Bi-directional
Two directional. The sense of touch is bi-directional because it allows
you to both take in information and have an effect on something.
C
Closed loop
In haptics technology, a control system that applies output forces based
on inputs received.
Compound effect
In haptic effect design, an effect combining two or more others.
Constant force effect
In haptic effect design, a sensation of force independent of position
or speed.
D
Damper
In haptic effect design, a sensation of force that increases or decreases
relative to controller speed.
Detent
In haptic effect design, the sensation of notches associated with selection
position.
DirectX
A collection of application programming interfaces for Microsoft platforms
that handles tasks related to multimedia, especially video and game programming
assets.
E
Endoscopy
A minimally invasive diagnostic and sometimes therapeutic medical procedure
that uses a long, thin, flexible tube with a tiny video camera and changeable
tools. Colonoscopy and bronchoscopy are endoscopic procedures. Immersion
Medical's haptic technology allows medical
surgical simulation systems to provide a realistic emulation of how
endoscopy procedures should feel as they are being performed.
Endovascular
Surgery performed within the blood vessel. Medical's haptic technology
allows medical surgical simulation systems
to provide a realistic emulation of how endovascular procedures should
feel as they are being performed.
F
Force feedback
In the gaming industry, forces that resist motion or give the impression
of turbulence, recoil, impact, G-forces, or other phenomena. Force feedback
refers to both kinesthetic and vibro-tactile stimulation.
G
Grid effect
In kinesthetic haptic effect design, an effect producing the sensation
of being constrained within boundaries that are either parallel to each
other (single axis) or formed by intersecting virtual lines (dual axis).
H
Hapesthai
A Greek word meaning to touch.
Haptic API
An applications programming interface that allows designers and programmers
to quickly and easily add haptic effects to their applications and that
alleviates the need to deal with haptic algorithms and device communications.
Haptic device driver
Haptic control software.
Haptic effect
A vibro-tactile or kinesthetic event created by a haptics system.
Haptic feedback
A vibro-tactile or kinesthetic event created by haptics technology.
Haptic system
A system or device employing haptic technology, which involves haptic
rendering, actuators within a user interface device, and control hardware
and software.
Haptic technology
Technology used to stimulate the sense of touch. Haptics technology is
comprised of haptic rendering, actuators within an interface device, and
control hardware and software.
Haptics
The physiology of human touch and the technologies used to engage it more
fully.
HCI
Human-computer interaction.
Hill
In haptic effect design, the sensation of increasing resistance followed
by a gradual lessening of resistance.
Human computer interaction (HCI)
Actions and reactions that occur when people use any computer-controlled
device or system.
K
Kinesthetic
A sense mediated by receptors located in muscles, tendons, and joints
and stimulated by bodily movements and tensions. A sensory experience
derived from bodily movement.
M
Mechanoreceptors
A nerve ending that senses stimulus: pressure, stretching, motion.
Meissner’s corpuscles
A type of mechanoreceptor sensitive to light touch.
Merkel’s disks
A type of mechanoreceptor sensitive to pressure.
Multimodal
An interface or user experience that relies or targets more than one modality:
sight, sound, or touch.
Multisensory
Involving several bodily senses.
O
Open loop
In haptics technology, a control system that triggers on an event, creating
a haptic effect that is a function of time.
P
Periodic effect
In haptic effect design, a vibration.
R
Rumble feedback
In computer and video console gaming devices, vibro-tactile forces that
correspond to events in the game.
S
Spinning mass
A spinning motor with an off-center mass, often the actuator in PC and
video console gaming peripherals and other devices.
Spring effect
In haptic effect design, the sensation that a force increases and decreases
with controller position.
T
Tactile feedback
Vibro-tactile or kinesthetic events created by haptics technology.
Touch feedback
Vibro-tactile or kinesthetic event created by haptics technology.
Touch-enabled
A system or device with haptics technology embedded.
TouchSense
Immersion brand for haptics technology and products.
V
Vibro-tactile
A haptics effect or event produced through vibration.
|