Immersion Logo
spacer
what's new?
getting started
technology
community
community FAQ
community effects
community tips
how to buy
login
developer | community | tips and tricks | effect placement

Tips on where to place TouchSense effects into your software or web application
Here is a list of the many places in your software game or web page that you can enhance with TouchSense technology. Just select the category that fits your type of application.
Gaming Application
 All Games
  Where possible, design your effects to correspond with sound files.

Give tactile confirmation when cursor engages user interface elements whether they are buttons, menus, or sliders. (Similar to what Immersion TouchWare Desktop does)

 
 First Person Shooters
  Different effects for pick up, reloading, firing for each weapon

Effect for changing weapons

Taking Damage
Use directional forces for full force feedback devices.
Scale the magnitude of force to be proportional to the damage taken by players.
Have different forces for different types of damage. A hit by bullets might feel different than getting electrocuted with a taser or blown up by a bazooka.
Special effect for players dying

Ammo depleted effect

Aiming Crosshair assistance
Add textures, buzzes or pulses when crosshairs engage enemies.
Different effects for friendly targets
Different effects or textures for objects you can interact with or destroy

Footsteps, jumping or landing

Bumping into walls or other objects; Give a grinding or slight texture effect when sliding along a wall

Proximity explosions, where the effects' strengths are based on the distance from the explosion

Tremors, earthquakes, screen shakes or recoils

Different effects or picking up all items

Different effects for using or accessing different items like switches, levers, knobs, or buttons

Special feedback effects for animated cut-scenes, synched with sound effects

 
 Strategy Games (Top-down or god-like views)
  Textures or repeating periodic over items you want to draw the user's attention towards

Different types of textures and/or buzzes over different types of buildings, units, items, enemies, etc.

Different clicks or pops over different classifications of units (offensive/defensive; healthy/damaged/nearly dead; busy/idle; etc.)

Texture effects for different types of terrain

Important alerts (i.e. your base is under attack, or your health is critical!)

Pops or clicks when "rubber-banding" a rectangle to select multiple units

Context sensitive feedback… (For a selected a unit, only play taps when cursor engages items or buildings that unit can interact with.)

Combat effects, such as when units take damage… (use sparingly or only on mouseover, especially if you can have hundreds of units in combat at the same time)

 
 All Games
  Where possible, design your effects to correspond with sound files.

Give tactile confirmation when cursor engages user interface elements whether they are buttons, menus, or sliders. (Similar to what Immersion TouchWare Desktop does)

 
Web Applications
  Whenever possible, for web games or pages, try to link TouchSense effects with sound effects or action.

TouchSense for web pages are can even be used in such web elements as Flash or Shockwave animations.

Adding a short duration (0.05) click or pop to a button or menu element is good, especially with buttons or icons that have rollover images or sounds associated with them. Go the extra step and add a different feeling TouchSense effect when the user selects the button or icon too.

TouchSense can be used for more than animations, or user interface elements. Effects can be used to create or enhance mood as well. Use subtle (low magnitude) high frequency "background" hums that ramp up and fade off to create intensity. Use subtle low frequency "background" clicks to create a sense distant machinery or action. These effects do not necessary need to be tied to any specific sound or user action.

In general, you can add effects when interacting with the following items on your web page: images, hyperlinks, areas of image maps.

You can trigger the effects when the following events occur: mouse over, click, and double click.


Corporate Home | Corporate | Solutions | Products | Corporate Contact | Legal | Privacy


© 2007 Immersion Corporation.
Immersion, the Immersion Logo and TouchSense are trademarks of Immersion Corporation.
All other trademarks are the property of their respective owners.
All rights reserved.