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MicroScribe® Connections for Maya - Alien Head

Courtesy of Craig De Leenheer


Figure 1: The hand sculpted model that was digitized.


Figure 2: The digitized model in Maya.

This sculpture is a representation of one of the characters that will be included in my demo reel. This fact required that the geometry be very clean, as simple as possible and be proficient for the animation process. The MicroScribe G2 system tool was invaluable in this endeavor by allowing me to quickly create a simple, yet very accurate, digital model of my sculpture.

I started by making the sculpture using Roma Plastina modeling clay. After reaching the desired result I laid out the grid on the sculpture’s surface breaking it down into polygons. I had to redo this process several times until I achieved a workable grid that would not create more problems once the geometry was digitized. Taking care in this crucial step paid off once the sculpture had been digitized into Maya by allowing me to start immediately with subtle refinements on the already clean and simple geometry.

I used the create polygon tool in Maya to digitize the polygonal strips I had laid out on the sculpture. Once these strips were created I used the split polygon tool to break each strip down into individual polygons. The next step was to combine everything together and merge all the vertices. After checking to make sure that all of the normals were facing in the proper direction I was ready to start refining the model. I added edges where necessary to create the desired creases and added extra edge loops where undesired deformations would occur during the animation process.

The MicroScribe system has proven to be useful in achieving a high quality model with clean and simple geometry in a very short time period. Using the MicroScribe digitizer enabled me to cut hours off of the modeling process. The time saved is immeasurable and allowed me to turn out a higher quality of work in much less time than when using typical branch or component modeling.

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