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Case Study Gallery
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![]() Figure 2: The geometry was digitized in pieces |
I was wandering through Toys R Us, looking for a figure of some kind to use for my next project, when I came across a Batman figure from the “Justice League” animated series. With it’s overall simplified forms, smooth curves, and basic geometry I instantly knew that the figure would be perfect for demonstrating the MicroScribe technology. So I grabbed the caped crusader and quickly went to work on translating him into the digital world.
After removing the cape from Batman I quickly laid a grid pattern across
half of his body, it was then that I encountered the first of a few roadblocks.
As I was drawing lines across his body I would often times need to continue
a line under a very tight area, such as his underarms, which were very
hard to work around. Taking this into consideration I realized that getting
the MicroScribe needle into such regions would prove just as difficult,
so I came up with a process of dissecting Batman into multiple segments.
By then translating batman into the digital realm via separate components
(head, arms, legs, torso, and cape) I was able to speed up the process
of digitizing, with only the small cost of reassembling him like a puzzle
within Maya.
I made effective use of polygonal strips to build the overall shape, and
then the split polygon tool to clean up the 3D mesh. I also made some
use of edge loops (wire frame contours which follow defining curves of
muscle along the body’s surface), yet I was primarily concerned
with keeping an overall clean mesh, resulting in a model that was not
well suited for animation, albeit a rather true representation of the
original figure.
After completing Batman figure, I quickly digitized his cape to complete
the ensemble and was left with was ultimately satisfying model. Future
plans for this project include a restructuring of
curves along his shoulders in order to produce a model capable of basic
animation.
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![]() Figure 4: The flat shaded version of the final model |
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