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More Fun For example, in a next-gen off-road racing game, you would not only be able to see every detail of the terrain — gravel, rocks, sand, mud — you would also be able to feel how the vehicle’s response to these features transfers to the steering wheel — an experience more like driving in the real world. You might feel both the sharp pop of shifting gears, and at the same time, the force of acceleration or deceleration. If you were also firing a machine gun, you might feel both the vehicle movement and the weapon’s repeating action. Or you might experience the vehicle movement and feel that you are being fired upon (taking damage). Read what those who have experienced Immersion's next-gen technology are saying:
More Variety Using three operating modes, the new technology can provide a greater range of effects. Three examples: (1) The stuttering jolts of firing an assault rifle, then the deadening click sensation produced from an empty chamber. (2) The initial accelerating surge of a light saber powering up, and when you swing, the pulse of the energy sweep. When you change direction, the smooth recoil and slight change in force that tells you you’re wielding a mighty weapon. (3) The springy sensation of hitting a tennis ball or the fast, crisp, connective feel of catching a long pass.Greater Realism Besides more variety, effects can be stronger, shorter in duration, crisper, more closely spaced, and more in sync with onscreen events. That means the feel of the game can be more realistic. The staccato of machine gun fire can more closely mimic a real weapon's action, and the feel can be better synchronized to the fire blasts you see on the screen. New TouchSense technology will also support more varied in-game warnings like taking damage, entering a dangerous area, low ammo, or target warnings (like friendly target or missile lock). All these warnings could be made very distinguishable. Motion Control and Tilt Sensing Next-gen vibration can work alongside motion-control and tilt-sensing features. Because the speed at which a user can move or tilt the controller is much slower than the frequencies generated by vibration feedback, it's possible to differentiate these signals using filtering and other techniques. Wireless and Easy on Power The new technology can be used in wireless controllers, and power consumption will not be greater than existing dual-motor systems. In fact, in many cases, power consumption will be less. Dual-motor Game Compatible The games you have now, which were designed for present-day dual-motor systems will feel very similar when played on a system with next-generation vibration. An Immersion emulator in the console or peripheral will handle this translation without you having to do anything. Find out more about the advantages
of next-generation vibration, Immersion’s developer
tools that ease and speed vibration programming, and how the technology
works.
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