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Next-generation Technology

With Immersion’s next-generation vibration technology, hardware and software components are used both to deliver current dual-motor system performance and provide additional operating modes to extend the range of possible tactile effects. The components include:

1. A new type of actuator design for the gaming peripheral:

  • An off-center (eccentric) rotating mass (ERM), capable of bi-directional pulsing, spinning, and oscillating, which outputs a wider range of effects than a dual-motor system
  • Ability to output the same vibration effects as conventional ERM motors through spinning or pulsing (supplying backward compatibility for dual-motor games played on a system with next-generation vibration)
  • Ability to play multiple, superimposed vibrations
  • Ability to output higher frequency vibrations
  • Fast start and braking times, hence crisper, better synchronized effects

2. TouchSense proprietary algorithms and software that would reside in the console and peripheral devices that use this next-generation technology. The console components interpret the programmed vibro-tactile effect and control the actuator in faithfully producing it.

3. Immersion Studio for Gaming SDK, including:

  • An advanced, user-friendly authoring tool optimized for fast and intuitive creation of tactile effects
  • APIs allowing developers to easily add vibro-tactile effects to their games.

How Next-generation Technology Works
A developer using Immersion Studio® would create vibration effects that will be called by the game as the action unfolds. Immersion software and algorithms in the console then interpret the game’s programmed effect and control the actuator to faithfully play it.

Current dual-motor systems generally use two spinning-mass motors to create complex vibrations. The motors spin in only one direction (unidirectional), and generally one motor is larger than the other, allowing a certain range of vibration effects.

With Immersion’s next-generation TouchSense technology, the actuator’s bi-directional pulsing, spinning, and oscillating modes produce a much broader range of effects, which can be stronger, shorter in duration, crisper, more closely spaced, and more in sync with onscreen events.


The next-generation TouchSense system can produce all the effects dual-motor systems currently output, as well as stronger, shorter, and crisper effects, allowing for better synchronization with onscreen action.


Vibrations can also be more closely spaced in time, increasing the range of playable effects
and supplying greater realism.


Crisper, Faster Effects and Better Synchronization
It takes time for a motor to spin up to a targeted speed. (Think of pedaling a bicycle from a dead-stop to top-speed while in 18th gear.) On the other hand, Immersion’s next-gen actuator can use its oscillating mode to move quickly back and forth to more efficiently reach the same desired strength in a shorter amount of time. Bi-directional pulsing can also be used to abruptly stop a vibration. It enables effects to be more closely spaced so that you feel each distinct event, such as a combination of rapid punches in a boxing game or the staccato fire of a machine gun. Oscillating mode can be used to achieve even higher frequencies for rendering even crisper effects. These capabilities help achieve tighter synchronization of tactile effects with onscreen graphical and audio events.

Compatibility with Motion Control and Tilt Sensing
New TouchSense technology can work alongside motion-control and tilt-sensing features. Because the speed at which a user can move or tilt the controller is much slower than the frequencies generated by vibration feedback in console controllers, by using filtering and other techniques, it’s possible to differentiate the vibrations generated by the actuator from the motions generated by the user.

Cost Comparison
Depending on the quality of the system you are comparing, the new actuator system can cost less than dual motor implementations. Elimination of the cost of one motor in a great may cases will offset a slightly more complex single actuator.

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