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= Use Full Force Feedback Joystick,
Example: Microsoft Sidewinder Joystick |
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= Use Full Force Feedback Gamepad,
Example: Gravis Xterminator Force Gamepad |
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= Use Full Force Feedback Wheel,
Example: AVB Force Feedback Steering Wheel |
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= Use Tactile Feedback Trackball,
Example: Kensington Orbit 3D Trackball |
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= Use Rumble Feedback Gamepad,
Example: InterAct HammerheadFX Gamepad |
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= Use Tactile Feedback Mouse,
Example: Logitech iFeel Mouse |
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= Use Full Force Feedback Mouse,
Example: Logitech Wingman Force Feedback Mouse |
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= Game Title Also Works With These
Controller Types |
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= Highly Recommended TouchSense-Activated
Game Title |
Click here to view a definition of TouchSense
Terminology
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SPORTS,
SPORTS, SPORTS |
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Title |
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Developer/Producer |
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Compatible
Controllers |
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ABC's Monday Night Football* |
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ABC Interactive |
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ABC's College
Football "Heroes of the Grid Iron"™ |
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ABC Interactive |
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Baseball 2000 |
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Microsoft |
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Baseball 3D:
1998 Edition** |
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Microsoft |
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Boarder Zone |
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Infogrames |
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Deer Hunter
2 |
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Wizard Works/GT
Interactive |
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Field & Stream Trophy Bass 3D |
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Dynamix/Sierra |
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Front Page
Trophy Bass II** |
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Dynamix/Sierra |
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Font Page Trophy Bass II Deluxe** |
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Dynamix/Sierra |
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Front Page
Sports Trophy Rivers** |
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Dynamix/Sierra
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KO |
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DataBecker |
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Madden NFL
99 |
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Tiburon/EA |
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Madden NFL 2000 |
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Tiburon/EA |
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Madden NFL
2001 |
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Tiburon/EA |
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NCAA Football 2000 |
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Tiburon/EA |
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NFL Blitz
2000 |
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Midway |
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NFL Fever 2000 |
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Microsoft |
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Powerboat
Racing** |
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VR Sports |
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FPS Ski Racing |
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Sierra |
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Snow Wave
"Avalance" |
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Hammer Technology/Intense
Entertainment |
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Tony Hawk: Pro Skater 2 |
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Activision |
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Tony Hawk:
Pro Skater 4 |
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Activision |
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Unneccessary Roughness '96 *# |
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Accolade (Infogrames) |
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ESPN XGames
Pro Boarder |
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Radical Entertainment/EA |
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Definition
of terms
On this webpage, as well as in many of our developer tools and other
documentation, the concept of "force feedback" - the addition of touch
information to the human-computer interface - is referred to in a variety
of ways. Immersion has developed a broad array of force feedback device
technologies which feel and behave differently but which, ultimately,
allow a user to interact with computer software in a physical, tactile
way. Different names are used in an attempt to convey the many subtle
differences in how these devices operate. Fundamentally, these varied
naming conventions, including such words and phrases as "tactile feedback,"
"haptics," "full force feedback" "vibro-tactile," "rumble feedback,""touch-enabled,"
"touch-activated", and many more, all refer to different flavors of a
single unified concept: the ability of a computer system, including both
hardware and software, to communicate tactile content and information
to a user across a broad range of applications. At Immersion we combine
and unify this range of functionalities under our TouchSense™ mark.
Note: In most cases, all force feedback games listed above that have
Full Force Feedback Joystick support will also work with Full Force Feedback
Mice, like the Logitech WingMan Force Feedback mouse, when configured
for joystick emulation mode. Also in most cases, Full Force Feedback Joystick
supported games will support Rumble Feedback Gamepads, such as InterAct
HammerheadFX Gamepads. Refer to your hardware controller and game manuals
for complete details.
*Not Compatible with Microsoft Sidewinder
**Only Supports Microsoft Sidewinder
#Compatible with DOS
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