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Immersion Gaming Timeline


1995 Immersion creates the I-FORCE force feedback standard for PC gaming, eventually incorporated into Microsoft Windows.
1996 Immersion partners with CH Products to launch world’s first, consumer, force feedback product, the CH Force FX force feedback joystick for PC games. This product won awards and special recognition from PC Magazine, PC Gamer, and Computer Gaming World among others.
1997 Immersion partners with Microsoft to incorporate Immersion’s I-FORCE force feedback gaming standard into Microsoft Windows DirectX 5.0.
1998 Immersion partners with Logitech to launch first Logitech Wingman force feedback gaming product. Since then, Logitech’s critically acclaimed line of Wingman gaming products using Immersion’s patented TouchSense® technology have grown to become the most successful line of force feedback products in the world.
2001 Logitech launches the Logitech Driving Force steering wheel, a critically acclaimed PlayStation2 product with Immersion’s TouchSense technology.
2001 MadCatz, the largest third-party manufacturer of video console gaming peripherals, licenses Immersion’s TouchSense technology.
   
2002 Logitech launches the Logitech Speed Force steering wheel, a critically acclaimed Nintendo GameCube product with Immersion’s TouchSense technology.
2002 The U.S. market share by revenue of force feedback products among all PC gaming peripherals reaches 33% (source: NPD Funworld). Immersion licensees manufacture all these products.
2003 Immersion partners with Apple Computer to incorporate Immersion’s force feedback gaming standard into Apple’s Macintosh OS.
2003 Immersion reaches an agreement with Microsoft to resolve patent litigation and disputes under which Immersion granted Microsoft a royalty-free, perpetual, irrevocable license to Immersion’s worldwide portfolio of patents for use in the Xbox system and other Microsoft products.
2004 /
2005
Immersion adds Hip Interactive, Radica, Joytech, Griffin/Datel, and Gemini/Philips as licensees, joining Logitech, Mad Catz, Intec, NYKO, Saitek, Guillemot/Thrustmaster, and other gaming peripheral companies.
2006

eDimensional signs a patent license for Immersion's advanced vibro-tactile, spinning-mass gaming technologies for use along with virtual-reality, motion-sensing in its gyroscopic game pad for a PC or the Sony PlayStation 2 game console.

2006

Immersion introduces next-generation TouchSense vibration technology to match the realism expected of next-generation video console gaming systems.

2007

Immersion and Sony conclude litigation and enter into business agreement.

 

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