| 1995 |
Immersion creates the I-FORCE force feedback standard
for PC gaming, eventually incorporated into Microsoft Windows. |
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| 1996 |
Immersion partners with CH Products to launch world’s first,
consumer, force feedback product, the CH Force FX force feedback joystick
for PC games. This product won awards and special recognition from
PC Magazine, PC Gamer, and Computer Gaming World among others. |
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| 1997 |
Immersion partners with Microsoft to incorporate Immersion’s
I-FORCE force feedback gaming standard into Microsoft Windows DirectX
5.0. |
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| 1998 |
Immersion partners with Logitech to launch first Logitech Wingman
force feedback gaming product. Since then, Logitech’s critically
acclaimed line of Wingman gaming products using Immersion’s
patented TouchSense® technology have grown to become the most
successful line of force feedback products in the world. |
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| 2001 |
Logitech launches the Logitech Driving Force steering wheel, a
critically acclaimed PlayStation2 product with Immersion’s TouchSense
technology. |
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| 2001 |
MadCatz, the largest third-party manufacturer of video console gaming
peripherals, licenses Immersion’s TouchSense technology. |
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| 2002 |
Logitech launches the Logitech Speed Force steering wheel, a critically
acclaimed Nintendo GameCube product with Immersion’s TouchSense
technology. |
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| 2002 |
The U.S. market share by revenue of force feedback products among
all PC gaming peripherals reaches 33% (source: NPD Funworld). Immersion
licensees manufacture all these products. |
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| 2003 |
Immersion partners with Apple Computer to incorporate Immersion’s
force feedback gaming standard into Apple’s Macintosh OS. |
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| 2003 |
Immersion reaches an agreement with Microsoft to resolve patent
litigation and disputes under which Immersion granted Microsoft a
royalty-free, perpetual, irrevocable license to Immersion’s
worldwide portfolio of patents for use in the Xbox system and other
Microsoft products. |
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2004 /
2005 |
Immersion adds Hip Interactive, Radica, Joytech, Griffin/Datel,
and Gemini/Philips as licensees, joining Logitech, Mad Catz, Intec,
NYKO, Saitek, Guillemot/Thrustmaster, and other gaming peripheral
companies. |
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| 2006 |
eDimensional signs a patent license for Immersion's advanced vibro-tactile,
spinning-mass gaming technologies for use along with virtual-reality,
motion-sensing in its gyroscopic game pad for a PC or the Sony PlayStation
2 game console.
|
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| 2006 |
Immersion introduces next-generation TouchSense vibration technology
to match the realism expected of next-generation video console gaming
systems.
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| 2007 |
Immersion and Sony conclude litigation and enter into business
agreement.
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