{"id":26136,"date":"2020-10-08T19:57:47","date_gmt":"2020-10-08T19:57:47","guid":{"rendered":"https:\/\/www.immersion.com\/?p=26136"},"modified":"2021-03-04T02:59:07","modified_gmt":"2021-03-04T02:59:07","slug":"beyond-the-playstation-5","status":"publish","type":"post","link":"https:\/\/www.immersion.com\/ja\/beyond-the-playstation-5\/","title":{"rendered":"Beyond the PlayStation 5"},"content":{"rendered":"\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.immersion.com\/wp-content\/uploads\/2020\/10\/Article_BeyondPS5_Image1-1024x576.jpg\" alt=\"\" class=\"wp-image-26137\" srcset=\"https:\/\/www.immersion.com\/wp-content\/uploads\/2020\/10\/Article_BeyondPS5_Image1-1024x576.jpg 1024w, https:\/\/www.immersion.com\/wp-content\/uploads\/2020\/10\/Article_BeyondPS5_Image1-300x169.jpg 300w, https:\/\/www.immersion.com\/wp-content\/uploads\/2020\/10\/Article_BeyondPS5_Image1-768x432.jpg 768w, https:\/\/www.immersion.com\/wp-content\/uploads\/2020\/10\/Article_BeyondPS5_Image1.jpg 1200w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>By Chris Ullrich, CTO at Immersion  <br> <\/p>\n\n\n\n<p>There is tremendous hype surrounding the upcoming launch of\nthe PlayStation 5. Many developers and reviewers have expressed enthusiasm for\nthe haptic capabilities of the DualSense\u2122 controllers.&nbsp; <em>Godfall<\/em> Game Director Keith Lee was\nquoted recently in <em><a href=\"https:\/\/www.thegamer.com\/\">TheGamer<\/a><\/em>: <\/p>\n\n\n\n<p>&#8220;What&#8217;s exciting about\nthe&nbsp;DualSense&nbsp;controller is the fact that it has stereo vibration in\nterms of the rumblers, as well as resistance on the triggers, so one of the\nthings that you can do is to create, for the first time, a sensation of your\nweapon hitting another weapon and how it resonates,&#8221; Lee said. &#8220;The\nfact that if you&#8217;re sliding across the ground, depending on the surface of the\nmaterial&#8211;you might slide on gravel or sand or water&#8211;the way the vibrations\nwork really feel like the way that those surfaces would feel. So, it&#8217;s a lot\nmore powerful in terms of creating that experience.&#8221; (<a href=\"https:\/\/nam10.safelinks.protection.outlook.com\/?url=https%3A%2F%2Fwww.thegamer.com%2Fgodfall-ps5-dualsense-haptic-feedback-surface%2F&amp;data=02%7C01%7C%7C4ba2d38d80ba48346fbb08d8299761fb%7C4f05e41a59b8413aae19d5df3dfd0fb5%7C0%7C0%7C637305077451123684&amp;sdata=1mrHY%2BAO%2FTLHIyK0h2iiE20uxKYHjkvP7B6BHYQCL48%3D&amp;reserved=0\">TheGamer,\nSean Murray<\/a>)<\/p>\n\n\n\n<p>We&#8217;re obviously very excited to see a meaningful upgrade to\nthe haptic functionality of consumer game controllers. We&#8217;re looking forward to\nawesome, immersive experiences when creatives use this capability. As CTO of\nImmersion, I&#8217;m elated to see this technology go mainstream \u2013 and I&#8217;m betting\nthat this is just the beginning of a touch revolution in gaming, virtual\nreality, and other consumer devices. Haptics in the Sony PlayStation 5 means\nmore than a new console with games enabled with the sense of touch.&nbsp; It means the emergence of a new field of creativity\nand exploration, ripe for innovation. <\/p>\n\n\n\n<p>The first thing to understand is that the human sense of\ntouch is not like vision and audition. It&#8217;s both primal and nuanced. A\nreal-world tactile experience consists of at least 15 distinct dimensions of\nsensation broadly categorized into texture, adhesion, thermal, compliance, and\nfriction (check out <a href=\"https:\/\/syntouchinc.com\/\">SynTouch<\/a>, for more\ndetails). Tactile perception is fundamentally exploratory, and most rich touch\nexperiences depend on body motion to explore the tactile dimensions. Think of\nfeeling a piece of fabric or the distinct sensations of touching wood vs. glass\nsurfaces. <\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"512\" src=\"https:\/\/www.immersion.com\/wp-content\/uploads\/2020\/10\/Article_BeyondPS5_Image2-1024x512.jpg\" alt=\"\" class=\"wp-image-26138\" srcset=\"https:\/\/www.immersion.com\/wp-content\/uploads\/2020\/10\/Article_BeyondPS5_Image2-1024x512.jpg 1024w, https:\/\/www.immersion.com\/wp-content\/uploads\/2020\/10\/Article_BeyondPS5_Image2-300x150.jpg 300w, https:\/\/www.immersion.com\/wp-content\/uploads\/2020\/10\/Article_BeyondPS5_Image2-768x384.jpg 768w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>The second thing to understand is that the sense of touch is\nintegrated into a multi-sensory perception of the world. This is the sound of\nsliding across a rough surface vs. a smooth one used by our brain to create a\nricher model of the world.<\/p>\n\n\n\n<p>In DualSense\u2122 controller-based experiences, content creators\nwill start to explore the expressive dimensions of high definition vibration\nand resistive triggers as an element of immersive gameplay. I expect these\ncreators will quickly realize that they can leverage the perceptual assumptions\nof users to enable the four actuation channels to cover a broader set of the 15\ndimensions of touch than what is strictly available physically within the new\nsystem. For consumer devices, this is critical learning, and we&#8217;ll quickly see\nexperiences that stretch the hardware to the limits.<\/p>\n\n\n\n<p>However, vibration and resistance are insufficient, even with multimodal perception, to cover the entire range of human touch experiences. The good news is that there are many haptic devices at the research and early-stage commercial level that can fill out these other dimensions, including:<\/p>\n\n\n\n<div class=\"wp-block-columns has-2-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.immersion.com\/wp-content\/uploads\/2020\/10\/icon-friction.png\" alt=\"\" class=\"wp-image-26139\" width=\"211\" height=\"211\" srcset=\"https:\/\/www.immersion.com\/wp-content\/uploads\/2020\/10\/icon-friction.png 281w, https:\/\/www.immersion.com\/wp-content\/uploads\/2020\/10\/icon-friction-150x150.png 150w\" sizes=\"auto, (max-width: 211px) 100vw, 211px\" \/><\/figure><\/div>\n\n\n\n<p><\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p><strong>Friction displays<\/strong>: Both Tanvas and Hap2u have demonstrated commercially viable surface haptic display technology. The experience of these devices is one of stickiness (Tanvas) or slipperiness (Hap2u) and can be extremely compelling. It&#8217;s very hard\/impossible to reproduce this sensation using only vibration feedback.<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns has-2-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.immersion.com\/wp-content\/uploads\/2020\/10\/icon-ultrasound.png\" alt=\"\" class=\"wp-image-26140\" width=\"211\" height=\"211\" srcset=\"https:\/\/www.immersion.com\/wp-content\/uploads\/2020\/10\/icon-ultrasound.png 281w, https:\/\/www.immersion.com\/wp-content\/uploads\/2020\/10\/icon-ultrasound-150x150.png 150w\" sizes=\"auto, (max-width: 211px) 100vw, 211px\" \/><\/figure><\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p><strong>Ultrasound displays<\/strong>: Ultraleap has developed a futuristic non-contact haptic feedback system that can create a &#8216;light touch&#8217; experience without any surface contact. Although the sensations are not really distinct from what can be done with vibration, there is nothing to wear or touch, so the experience is uniquely valuable.  \n\n<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns has-2-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.immersion.com\/wp-content\/uploads\/2020\/10\/icon-shape-changing.png\" alt=\"\" class=\"wp-image-26141\" width=\"211\" height=\"211\" srcset=\"https:\/\/www.immersion.com\/wp-content\/uploads\/2020\/10\/icon-shape-changing.png 281w, https:\/\/www.immersion.com\/wp-content\/uploads\/2020\/10\/icon-shape-changing-150x150.png 150w\" sizes=\"auto, (max-width: 211px) 100vw, 211px\" \/><\/figure><\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p><strong>Shape-changing wearables<\/strong>: The Hey bracelet is a squeeze-based wearable for couples that provides a novel, non-vibration wristband experience. Pressure and stiffness changing devices bring a new dimension to consumer electronics that are not widely used in the market. \n\n<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns has-2-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.immersion.com\/wp-content\/uploads\/2020\/10\/icon-exoskeleton.png\" alt=\"\" class=\"wp-image-26142\" width=\"211\" height=\"211\" srcset=\"https:\/\/www.immersion.com\/wp-content\/uploads\/2020\/10\/icon-exoskeleton.png 281w, https:\/\/www.immersion.com\/wp-content\/uploads\/2020\/10\/icon-exoskeleton-150x150.png 150w\" sizes=\"auto, (max-width: 211px) 100vw, 211px\" \/><\/figure><\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p><strong>Robotic exoskeletons<\/strong>: There are a few companies that are making whole-hand kinesthetic exoskeletons. HaptX and Contact CI are currently active in this area. These devices are somewhat like the resistive triggers on DualSense\u2122, but for each finger or finger joint. The HaptX glove can also render complex surface textures and compliance.  \n\n<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns has-2-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.immersion.com\/wp-content\/uploads\/2020\/10\/icon-thermal.png\" alt=\"\" class=\"wp-image-26143\" width=\"211\" height=\"211\" srcset=\"https:\/\/www.immersion.com\/wp-content\/uploads\/2020\/10\/icon-thermal.png 281w, https:\/\/www.immersion.com\/wp-content\/uploads\/2020\/10\/icon-thermal-150x150.png 150w\" sizes=\"auto, (max-width: 211px) 100vw, 211px\" \/><\/figure><\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p><strong>Thermal displays<\/strong>: Embr Labs have made some progress in commercializing small, low power Peltier elements to provide programmatic heating and cooling to devices.\n\n<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns has-2-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.immersion.com\/wp-content\/uploads\/2020\/10\/icon-multi-actuator.png\" alt=\"\" class=\"wp-image-26144\" width=\"211\" height=\"211\" srcset=\"https:\/\/www.immersion.com\/wp-content\/uploads\/2020\/10\/icon-multi-actuator.png 281w, https:\/\/www.immersion.com\/wp-content\/uploads\/2020\/10\/icon-multi-actuator-150x150.png 150w\" sizes=\"auto, (max-width: 211px) 100vw, 211px\" \/><\/figure><\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p><strong>Multi-actuator\/multi-modality<\/strong>: Companies like Neosensory and b-haptics make vibration-based wearables that contain multiple actuators. These devices are capable of much greater levels of immersion and information bandwidth due to the parallel nature of tactile stimulation. <\/p>\n<\/div>\n<\/div>\n\n\n\n<p>There are other technologies and companies, of course, working in this rapidly growing ecosystem, and this list is not meant to be exhaustive. <\/p>\n\n\n\n<p>At Immersion Corporation, we&#8217;ve had decades to explore the commercial possibilities of touch and have learned some important (and expensive) lessons on what is likely to work and what is not likely to work at scale. In my experience, it is these factors that ultimately drive the introduction and adoption of new haptic technologies at the mass-market level.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Standard hardware<\/strong>: Those of you that have ready my <a href=\"https:\/\/www.immersion.com\/the-haptic-stack\/\">Haptic Stack Series<\/a> know that the physical hardware is, of course, one of the most impactful parts of a haptic system. In order to produce consistent haptic experiences, at a mass-market scale, this hardware needs to be quite robust with mature manufacturing supply chains. One outcome of the PS5 controller is that high definition vibration will become commonplace in consumer devices because the suppliers will have the ability to make similar motors at scale.<\/li><li><strong>Content bridging<\/strong>: Like the introduction of 4K TVs, new haptic hardware suffers from a dearth of available content. Just like 4K TVs, hardware manufacturers will bridge this gap by <em>upsampling<\/em> an appropriate signal. We&#8217;ve seen this in haptics as mobile OEMs scramble to introduce audio-to-vibe technology so that on-device content can exploit more capable (and more expensive) vibration hardware. Ultimately, these bridging technologies fade away as more and more new content gets created that is authored for the new capability, and the content creation ecosystem matures.<\/li><li><strong>Consumer value<\/strong>: Ultimately, new touch capabilities live or die based on the value that they bring to end-users. Do the new capabilities enable new, richer, or more valuable human-machine experiences? Do they enable new levels of personal connection? Do they reduce user frustration? If 90% of the user value can be achieved with a fidelity refinement of vibration, then that&#8217;s the most likely path for the market.<\/li><\/ul>\n\n\n\n<p>Of course, there are many other enabling technologies and\necosystem relationships that make or break a new haptic capability in the\nmarket. Still, these principles have shown themselves to be reliable beacons\nfor ultimate success.<\/p>\n\n\n\n<p>Given all that, what should we look for in post-PS5 devices?\n<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>The commoditization of high definition vibration\nin consumer devices will become widespread. We should expect OEMs to find\nclever ways to use multiple vibration motors to achieve high-value features in\ntheir devices.<\/li><\/ul>\n\n\n\n<ul class=\"wp-block-list\"><li>The resistive trigger concept in the PS5 will\nalso percolate out into other gaming peripherals, location-based devices,\nvirtual reality controllers, automotive interfaces, and other markets. I expect\nthis concept will be extended in various ways, including in novel peripherals\nsuch as exoskeletons and other devices.<\/li><\/ul>\n\n\n\n<p>Beyond these two technologies, it&#8217;s clear that there is a\nvibrant ecosystem that is rapidly growing up as haptics becomes a better\nunderstood value of end-user devices. I look forward to seeing a range of the\ntechnologies in this post (and others) come to market in high-end devices and\neventually in devices that are commonplace.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Haptics in the Sony PlayStation 5 means more than a new console with games enabled with the sense of touch.  It means the emergence of a new field of creativity and exploration, ripe for innovation.<\/p>\n","protected":false},"author":6,"featured_media":26137,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20,124],"tags":[],"class_list":["post-26136","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-developments-in-haptics","category-industry"],"translation":{"provider":"WPGlobus","version":"3.0.0","language":"ja","enabled_languages":["en","ja","zh"],"languages":{"en":{"title":true,"content":true,"excerpt":true},"ja":{"title":false,"content":false,"excerpt":false},"zh":{"title":false,"content":false,"excerpt":false}}},"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Beyond the PlayStation 5 - \u30a4\u30de\u30fc\u30b8\u30e7\u30f3<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.immersion.com\/beyond-the-playstation-5\/\" \/>\n<meta property=\"og:locale\" content=\"ja_JP\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Beyond the PlayStation 5 - 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