{"id":26216,"date":"2020-11-23T20:09:51","date_gmt":"2020-11-23T20:09:51","guid":{"rendered":"https:\/\/www.immersion.com\/?p=26216"},"modified":"2020-11-24T01:48:13","modified_gmt":"2020-11-24T01:48:13","slug":"its-a-good-time-to-be-a-haptician","status":"publish","type":"post","link":"https:\/\/www.immersion.com\/zh\/its-a-good-time-to-be-a-haptician\/","title":{"rendered":"It&#8217;s a good time to be a Haptician!"},"content":{"rendered":"\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.immersion.com\/wp-content\/uploads\/2020\/11\/Article_Haptician_Banner-1.jpg\" alt=\"\" class=\"wp-image-26222\" width=\"825\" height=\"443\" srcset=\"https:\/\/www.immersion.com\/wp-content\/uploads\/2020\/11\/Article_Haptician_Banner-1.jpg 825w, https:\/\/www.immersion.com\/wp-content\/uploads\/2020\/11\/Article_Haptician_Banner-1-300x161.jpg 300w, https:\/\/www.immersion.com\/wp-content\/uploads\/2020\/11\/Article_Haptician_Banner-1-768x412.jpg 768w\" sizes=\"auto, (max-width: 825px) 100vw, 825px\" \/><\/figure><\/div>\n\n\n\n<p>By Manu Sainsily,  Sr. UI\/UX Designer Specialized in XR &lt;br\/><\/p>\n\n\n\n<p>Of the five main senses, touch is the most proficient \u2013 &#8216;it&#8217;s\nthe only one capable of simultaneous input and output \u2013 which means that it is\nthe best sense for communication. <\/p>\n\n\n\n<p>One of my colleagues at Immersion, Felipe Almeida, recently tackled the question, &#8220;What is haptics?&#8221; (You can read his article <a href=\"https:\/\/www.immersion.com\/what-is-haptics\/\">here<\/a>.) He takes a thoughtful scientific approach to define haptics as the &#8220;science of mediated touch.&#8221; <\/p>\n\n\n\n<p>Going beyond the definition, we know that touch has a broad\nrole in our everyday lives.&nbsp; <\/p>\n\n\n\n<p>Humans are social animals. We are driven by our emotions, and\nour emotions are connected to our feelings. Touch has always played an\nessential role in how we communicate. It is a language that allows us to\ninteract with the world from the minute we are born.<\/p>\n\n\n\n<p>While the world continues to become digitized with new\ntechnology that allows us to connect with others across vast distances, the\nabsence of touch and presence have become ever more apparent.&nbsp; In this current environment of COVID 19, we\nare keeping each other safe by being apart from one another; and yet, at the\nsame time we know that this behavior is unsustainable because we need each\nother&#8217;s presence and touch to feel connected.&nbsp;\n&nbsp;<\/p>\n\n\n\n<p>If we take a look back, our ancestors used painting to save\nand share their stories visually. While this form of visual communication was asynchronous,\nit was effective. Indeed, years later, when a member from another tribe would\nvisit the cavern and witness the art left behind, it would still tell the\nstories of its originator; then and even now, thousands of years in the future.<\/p>\n\n\n\n<p>As technology progresses, asynchronous communication\ncontinues to factor in the preservation of our stories and how we share experiences.&nbsp; We see this in the form of vinyl, radio, the\ntelephone, and podcasts for audio; the internet, movies, YouTube for both audio\nand visual. Even today new tools are being invented to connect and share asynchronously:\ncommunications channels such as text messaging, Slack, Teams, or Duos where you\ncan leave a message for someone else to read, regardless of time or place. <\/p>\n\n\n\n<p>Haptics, the science of mediated touch, enables touch to be a part of the digital technology experience that is pervasive in today&#8217;s world \u2013 often making the asynchronous feel like real-time.&nbsp; The recent implementations of more advanced haptics in gaming will inspire developers to explore how to use touch as a part of their stories. This, hopefully, is a precursor to enabling everyone to connect using touch to communicate with each other (as we have always done since we were babies) \u2013 but digitally and often asynchronously.&nbsp; This is important because all these mediums of communication create a wholly different experience when put together.&nbsp; <\/p>\n\n\n\n<p>In itself, haptics is a meaningful form of\ncommunication.&nbsp; In the tech industry, and\nespecially in gaming, haptics allows humans to interact with computers initially\nthrough analog proxies such as joysticks, buttons, mice, and keyboards, and\nlater on through skeuomorphic digital interfaces, using gestures like swipe,\nscroll, or double-tap. It is also known that combining multiple types of\nfeedback (auditory, visual, haptics) increases the sense of immersion. Understanding\nthis layering is key to unlocking the future of XR technologies in augmented, mixed,\nand virtual reality.&nbsp; In these applications,\nmulti-sensorial experiences come into play. As a result, mixing different\nfeedback to create an immersive experience is less costly than amplifying a\nsingle sense (audio or visual) to make up for a missing sense. No matter how\nmuch you spend on increasing the quality of the graphics, you won&#8217;t be able to\nmake up for the missing audio. Increasing audio quality alone does not replace\nhaptics, and so on.&nbsp; However, adding some\nhaptics to a standard audiovisual experience moves the user much closer to the\nfeeling of synchronicity and immersion.&nbsp; <\/p>\n\n\n\n<p>We must even go beyond the current implementations of haptic\ntechnology and allow for a multimodal touch experience that not only uses vibrations\nbut also temperature, pressure, and other types of tactile modalities. This is\nthe promise of haptics. <\/p>\n\n\n\n<p>In the past, people have failed to recognize that haptics is\na valuable and almost indispensable technology. The new haptic-enabled mainstream\naccessories such as the PlayStation 5 DualSense controller will usher in a new understanding\nof the role that haptics play in the user experience.&nbsp; The broad haptic capabilities in the\nPlayStation 5 will enable developers, designers, and creatives to use a new medium\nin which they can create immersive experiences and take the time to design and\nimplement meaningful haptic experiences.<\/p>\n\n\n\n<p>We call the people that play with this new design medium &#8220;hapticians,&#8221;\na combination of haptics and magicians. According to Oliver Schneider,\nAssistant Professor at the University of Waterloo, a haptician is one who is\nskilled at making haptic sensations, technology, or experiences. They engage in\nhaptic experience design (HaXD), the process of designing for touch \u2013 a\ncreative capability that is extremely challenging and poorly understood. HaXD\nis the design-planning, development, and evaluation of user experiences,\ndeliberately connecting interactive technology to one or more perceived senses\nof touch, possibly as part of a multi-sensory experience.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"997\" height=\"659\" src=\"https:\/\/www.immersion.com\/wp-content\/uploads\/2020\/11\/Article_Haptician_VR.png\" alt=\"\" class=\"wp-image-26218\" srcset=\"https:\/\/www.immersion.com\/wp-content\/uploads\/2020\/11\/Article_Haptician_VR.png 997w, https:\/\/www.immersion.com\/wp-content\/uploads\/2020\/11\/Article_Haptician_VR-300x198.png 300w, https:\/\/www.immersion.com\/wp-content\/uploads\/2020\/11\/Article_Haptician_VR-768x508.png 768w\" sizes=\"auto, (max-width: 997px) 100vw, 997px\" \/><\/figure>\n\n\n\n<p>It is our duty as hapticians to make gaming and interaction\nwith digital devices accessible, fun, and meaningful again. As a fellow\nhaptician, I feel like the world finally has their eyes on us, and we can make\na true difference. Creators, advertisers, and even enterprise platforms will\nstart to focus on the sense of immersion. From mobile to gaming to automotive,\nall industries will be affected and will need to continue to adapt to this digital\ntransformation.<\/p>\n\n\n\n<p>&#8220;The last best experience that anyone has anywhere becomes\nthe minimum expectation for the experience they want everywhere,&#8221; said IBM&#8217;s\nGBS leader Bridget van Kranlingen <a href=\"https:\/\/www.ibm.com\/blogs\/internet-of-things\/the-last-best-experience\/\">a\nfew years back.<\/a> Gaming engines are already being used to develop the future\nof user experiences in many fields such as film making, enterprise training,\nwork field, and maintenance, etc. We will naturally continue to see a merge\nbetween the Metaverse and our reality; for example, as we observe social media\nadopting more and more AR\/MR features (Snapchat and Instagram lenses, etc.), and\nvideo games and smart devices integrating XR-capable hardware (LiDAR camera on\nlatest iPhones, Qualcomm new Snapdragon XR2 chip, etc.). <\/p>\n\n\n\n<p>To this day, there are still many challenges to address in haptics\n(ethics, accessibility, etc.), and we have a unique window of opportunity to\nadd our stone to the edifice while it is being defined, built, and adopted by\nthe mainstream. Companies responsible for these tools and engines are finally\nlistening and ready to put in the work to allow creative storytellers to\nexpress themselves through these new mediums. The community is alive and\nbubbling, inviting both fresh and seasoned minds to unite and bring their\nunique flavors to the table. <\/p>\n\n\n\n<p>While well-known tech companies have benefited from the value\nof haptics, only a few have put it at the forefront of their ecosystem. This is\nchanging; soon haptics will be everywhere.&nbsp;\nNot only in your smartphones, computers, and gaming consoles, but also\ninside your car, IoT devices, and wearables \u2013 in a way that is very different from\nthe standard environment. Combining haptic experiences with the power of\ntechnologies such as XR, 5G, Cloud, and AI will unlock new possibilities and\n&#8220;superpowers&#8221;: spatial awareness augmented world and passive haptics,\n3D audio in sync with vibrations, etc.<\/p>\n\n\n\n<p>We have the fate of future human-computer interactions at our\nfingertips, and there has\nnever been a better time to be a haptician!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Manu Sainsily, Sr. UI\/UX Designer Specialized in XR &lt;br\/> Of the five main senses, touch is the most proficient \u2013 &#8216;it&#8217;s the only one capable of simultaneous input and output \u2013 which means that it is the best sense for communication. One of my colleagues at Immersion, Felipe Almeida, recently tackled the question, &#8220;What [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":26220,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20,124],"tags":[],"class_list":["post-26216","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-developments-in-haptics","category-industry"],"translation":{"provider":"WPGlobus","version":"3.0.0","language":"zh","enabled_languages":["en","ja","zh"],"languages":{"en":{"title":true,"content":true,"excerpt":false},"ja":{"title":false,"content":false,"excerpt":false},"zh":{"title":false,"content":false,"excerpt":false}}},"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>It&#039;s a good time to be a Haptician! - Immersion - Haptic Technology<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.immersion.com\/its-a-good-time-to-be-a-haptician\/\" \/>\n<meta property=\"og:locale\" content=\"zh_CN\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"It&#039;s a good time to be a Haptician! 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