Author Archives: Chris Ullrich

July 14, 2020

The Haptic Stack – Design Layer

By Chris Ullrich, CTO at Immersion
Over the last few months, I introduced the haptic stack – a conceptual framework that we use at Immersion to think about the key technology components of an engaging haptic experience. As a quick refresher, the stack consists of three…
May 13, 2020

The Haptic Stack – Software Layer

By Chris Ullrich, CTO at Immersion Over the last two months, I introduced the haptic stack – a conceptual framework that we use at Immersion to think about the key technology components of an engaging haptic experience – and described the hardware layer. As a quick…
March 25, 2020

The Haptic Stack – Hardware Layer

By Chris Ullrich, CTO at Immersion
Last month, I introduced the haptic stack, a conceptual framework that we use at Immersion to think about the key technology components of a delightful haptic experience. As a quick refresher, the stack consists of three key layers:…
February 12, 2020

The Haptic Stack

By Chris Ullrich, CTO at Immersion

New use cases for haptic technology in various markets, including automotive, gaming, IoT, PC and virtual reality, has led to more interest in developing haptic experiences and products with haptic feedback.  But jumping into developing…
October 23, 2019

Haptics in Gaming: Coming of Age

By Chris Ullrich, CTO at Immersion

Dashboard When I started my career in haptics over 20 years ago, I worked mostly on military and industrial virtual reality systems with high quality (and expensive) haptic feedback. When Sony put haptics in the DualShock controller,…