Author Archives: Chris Ullrich

March 8, 2021

Experience-Driven Haptics – A Vision for the Future of Gaming and VR

Since then, the dramatic success of the PS5 and the rapid adoption of the new haptic gaming paradigm embodied in the DualSense controllers was surprising even to me. Given this trajectory, it’s now a good time to celebrate success and to remind ourselves of what it is going to take to truly make DualSense the first member of the new gaming paradigm.
October 8, 2020

Beyond the PlayStation 5

Haptics in the Sony PlayStation 5 means more than a new console with games enabled with the sense of touch. It means the emergence of a new field of creativity and exploration, ripe for innovation.
July 14, 2020

The Haptic Stack – Design Layer

By Chris Ullrich, CTO at Immersion
Over the last few months, I introduced the haptic stack – a conceptual framework that we use at Immersion to think about the key technology components of an engaging haptic experience. As a quick refresher, the stack consists of three…
May 13, 2020

The Haptic Stack – Software Layer

By Chris Ullrich, CTO at Immersion Over the last two months, I introduced the haptic stack – a conceptual framework that we use at Immersion to think about the key technology components of an engaging haptic experience – and described the hardware layer. As a quick refresher,…
March 25, 2020

The Haptic Stack – Hardware Layer

By Chris Ullrich, CTO at Immersion
Last month, I introduced the haptic stack, a conceptual framework that we use at Immersion to think about the key technology components of a delightful haptic experience. As a quick refresher, the stack consists of three key layers:…
February 12, 2020

The Haptic Stack

By Chris Ullrich, CTO at Immersion

New use cases for haptic technology in various markets, including automotive, gaming, IoT, PC and virtual reality, has led to more interest in developing haptic experiences and products with haptic feedback.  But jumping into developing…
October 23, 2019

Haptics in Gaming: Coming of Age

By Chris Ullrich, CTO at Immersion
When I started my career in haptics over 20 years ago, I worked mostly on military and industrial virtual reality systems with high quality (and expensive) haptic feedback. When Sony put haptics in the DualShock…