Unite Austin 2017 - Game Design with Haptics: The Next Level of Immersion
Billions of devices. One compelling experience.
Way back in 1993, when personal computing was still new, we envisioned taking it one step further. Our deep research into the then-experimental field of sensory technology paid off just two years later. The resulting touch feedback, which we dubbed “haptics,” delighted console gamers everywhere, and we haven’t stopped since. If you’re looking to transform your next digital experience into one consumers can literally feel, you’ve come to the right place.
We’re touched by the dedication and enthusiasm of our world-famous clients in the mobile, wearable, content, advertising, and gaming spaces. They know that integrating haptics into their next big releases means real differentiation. Consumers get the memorable, immersive experiences they’re always looking for. And for businesses, that translates into clicks, sales, and unshakeable brand loyalty.
We’ve always been a company of pioneers, and that’s especially true of the folks calling the shots. They know haptics is a fast-changing field, where new technologies and potentials open up daily. Understanding and using that information takes their special blend of insight, foresight, and a bold new outlook. That’s why we’re pleased to put our future directly in their hands.
In addition to device makers and developers, haptics offers rewarding value for shareholders. With more than 20 years of growth behind it, this versatile technology has proven its ability to endure, succeed and expand into new territory. Immersion’s diverse portfolio of innovations, and our roster of clients in a wide spectrum of spaces, position us perfectly to be a key player in the digital world’s sensory-rich future.
Every day, a new haptics development hits the news, and we couldn’t be more pleased. Because it means companies everywhere are working on the exciting new possibilities of experiences with touch. Learn more about what we’re working on in our news and events section.