Latest Post

The Haptic Stack – Hardware Layer

By Chris Ullrich, CTO 
Last month, I introduced the haptic stack, a conceptual framework that we use at Immersion to think about the key technology components of a delightful haptic experience. As a quick refresher, the stack consists of three key layers: design, software, and hardware (see last month’s post for more detail). These layers work together in a highly interdependent way to create a tactile experience that is harmonious with the overall UX of a product or…
February 12, 2020

The Haptic Stack

By Chris Ullrich, CTO at Immersion

New use cases for haptic technology in various markets, including, automotive, gaming, IoT, PC and virtual reality, has led to more interest in developing haptic experiences and product with haptic feedback.  But jumping into developing…
October 23, 2019

Haptics in Gaming: Coming of Age

By Chris Ullrich, CTO at Immersion
When I started my career in haptics over 20 years ago, I worked mostly on military and industrial virtual reality systems with high quality (and expensive) haptic feedback. When Sony put haptics in the DualShock…
June 12, 2018

The Future of Haptics

In the last 25 years, we’ve seen many changes in the field of haptics. In its early days, haptics was, for the most part, an academic thought that few labs entertained, and few companies were bold enough to try to commercialize. The killer haptic application still unknown,…